


These items are imported with their animations (Key Frames are not baked, they are converted directly to Viz Artist Key Frames).Īll items and/or effects from Adobe After Effects, which cannot be converted to Viz Artist objects, are rendered as video clips and imported into the Graphic Hub. IMPORTANT! Adobe After Effects needs to be installed on the same machine as Viz Engine. Like any other file in the Graphic Hub, the Scene references these clips by UUID. Viz Artist automatically imports these clips to the Graphic Hub as a Video Clip item, and composes them in the imported Scene. Otherwise, Viz cannot play out these clips. Also, activate the number of clip channels you require in the Video Input section, and enable the w/Alpha option. Because of this, Open Viz Configuration and make sure that the Output Format setting in Viz Artist matches the Composition setting in Adobe After Effects. Items that Viz Artist cannot interpret, or that cannot be rendered in real-time (such as special effects), are rendered as a clip by the After Effects renderer. The speeds up the import process, as it bypasses the Adobe After Effects renderer. Set the respective Import Settings to disabled if there are no changes to the image or clip files. Import and overwrite existing files ( Enabled) or,ĭo not import files which already exist ( Disabled). When re-importing a scene, you must select if Viz Artist also re-imports images and clips: It does not import fonts that already exist on Graphic Hub, but references the already existing fonts in instead. The import process creates the sub-folder import within the target folder, and then imports images, fonts, and sub-scenes, to this sub-folder. When you import an Adobe After Effects project to Viz Artist, it automatically creates containers for text and image items, and then adds the Control Text and Control Image plug-ins for each text or image container. jpg images with different options, you need to import them file by file to specify the options. This window shows up for every single file extension. If further options are required, an option window prompts for those. The import procedure continues with the next file.Ĭancel: Overwrites all files if there are multiple files.Ĭancel All: Stops the import of all files. Replace All: Stops the file import of the file shown in dialog window. Opens a new dialog, type a new name and press OK.

Rename: Renames the file and import (new file). Replace: Overwrites the file on Graphic Hub. If a reference to a file, which is to be imported, already exists in Graphic Hub, this dialog shows: Select from: Grab the files to be imported from the Import Panel and drop them over to the Server Panel.

If your destination folder does not yet exist, simply right click on one of the folder/project entries in the server panel and create a new folder or project as your new destination. To import any asset, make sure the correct destination folder has been chosen in the Server Panel. Make sure you correct type has been chosen in the Import Menu: Server Panel (3): Gives access to all folders and projects in Graphic Hub.Īrchive View (4): Shows the content of Archives. Import Menu (2): Selects what kind of assets are listed in the Import Panel. Import Panel (1): Gives access to the source drives, where assets can be imported from. The Import Window consists of the following sections: To Open the Import Window, click on the Import entry in the top menu. ĭetails of an item in Graphic Hub are shown in the properties panel:Īnother way to import files, is to use the Import Window. This means that possibly several Paths/Names can link (or point) to the same file in the GH database. Graphic Hub is a database, and every file in Graphic Hub is uniquely identified by its UUID (a unique identifier number). Viz Artist connects to the GH through a network connection, even if the GH is local.
Vizrt artist salary archive#
A user can choose to archive only individual items such as some fonts or some images.Īll items used in Viz Artist are stored in Graphic Hub (GH). This means that if a user archives one or more Scenes, then all referenced items in the scene, including links, fonts, images and so on, are archived. Archives are, if possible, self contained and complete. Viz Artist can import Files (Fonts, Images, Geometries, Scenes, Audio clips) and Archives (archives have the filename extension. To Import an Archive to a Specific Location in a Graphic Hub
Vizrt artist salary how to#
The following chapter explains how to get assets into Viz Artist.
